

It's amount will decrease if players unlock kart parts via the StreetPass feature.Įach course in Mario Kart 7 has two staff ghosts.

Race in 100 races using gyro-controls for 80% of the timeĬollect 5000 coins. Obtain a minimum of one star ranking in all cups of every engine class. Players are able to unlock other vehicle parts through the following Coin amounts. Only the gold parts and Beast Glider have certain criteria. Once the Coin amount is reached, a random part will be unlocked. To unlock the other parts players must collect a certain number of Coins to be collected from Grand Prix mode. The parts that are not required to be unlocked are the Standard body, Bolt Buggy, Birthday Girl, Standard tires, Monster, Roller, and Super Glider. **Changes color, only when used by female characters. *Changes color, depending on the character. The list displays the names in North America, the European names will be displayed in parentheses under the North American names. The stats of Speed, Acceleration, Weight, Handling, and Off-Road are only visible in-game. The build of the kart determines how the vehicle handles in situations.Įach part can affect the statistics of the vehicle. The other parts require Coins to be unlocked. Before racing, players are able to choose their body, tire, and glider to have their kart built. Mario Kart 7 introduces the feature that allows players to customize their kart. Boo (from the previous Mario Kart installments).

Fake Item Box (from the previous Mario Kart installments).Coins (return from Mario Kart: Super Circuit and Super Mario Kart).Spiny Shell (redesigned into a wingless form).Like in Mario Kart Wii, certain characters receive specific boosts for stats depending on their weight class. It is also compatible with StreetPass and SpotPass. However, Mario Kart 8 allows bikes and twelve players again. To add on to this, bikes, which were introduced in Mario Kart Wii, do not return in this game, but the player is still able to perform tricks. Unlike Mario Kart Wii, which allowed twelve players each race, the game returns to eight characters per race, due to storage size limitations. The game has the option to race in first-person view, meaning that the players can see the track up close for the first time through the character's own eyes, tilting the 3DS side to side to steer. There are only three retro battle arenas, unlike in Mario Kart Wii, where there are six battle arenas. Several courses from the past Mario Kart games return in the Retro Cups, including NES Rainbow Road, Wii Mushroom Gorge, GCN Daisy Cruiser, N64 Kalimari Desert, and GBA Bowser Castle 1. The game also introduces Retro Karts (Karts returning from the other Mario Kart games). The game also has kart customization options, allowing players to make custom Karts out of a set of pieces, but some of the pieces need to be unlocked first. This is the first time a character can go underwater. At specific points in the game, the karts will sprout either hang gliders and propellers, allowing for racing in the air and underwater. Players now have the option of collecting Coins while racing, making a return after Mario Kart: Super Circuit. This game had many several radical changes to make it different from the previous Mario Kart games.
